1/3/2023 0 Comments Swamp entangler duelyst![]() ![]() If our Argeon had tried to utilise all the available mana, he could have played his Ironcliffe on the top mana orb, allowing himself to cast Roar on the Knight making it 5/5, dealing 2 more damage to Vaath and also taking Knight out of the eligibility range for Plasma Storm. Unfortunately for Argeon, Vaath’s 5 mana play was Plasma Storm and as such there was a massive tempo swing, the board now empty except for a Veteran Silithar looking increasingly menacing. In the game the Argeon moved his 3/5 Knight down one and hit Vaath, and then moved down two tiles to gain the bottom mana orb and played Ironcliffe Guardian directly above the Veteran Silithar provoking it. What is the thought process here? (damn you Sandbox not being there for this) He also has access to top and bottom mana orbs. P1 now has Ironcliffe Guardian, Martyrdom and Holy Immolation in hand, and can also use Roar. 4/5 Rebirth vs 3/5 Provoke which needs its Zeal. What has this done to the board? Now both players have a minion each, and of comparable stats. On his 4 mana turn Vaath plays a Veteran Silithar behind him, and ends turn without attacking. Our P2 Vaath is provoked by a Silverguard Knight and Argeon did not utilise the 1 mana he got from taking the middle mana orb. To illustrate, let us continue the fictional Lyonar-Magmar duel. We get one mana more every turn, so each future turn brings even more trouble or potential with it. Tempo can and often will keep shifting, from turn to turn. I find visualising the board helps a lot with pattern recognition, where you find certain movements and positions easier to exploit, though this is only anecdotal and may well only be the case due to my foundation in chess. Visualise the above on this empty board – remember P1 Argeon and P2 Vaath – and the rest of this sequence. On his turn P1 will likely move forward and play a 3 mana minion (say Silverguard Knight) and if he also has a use for the 1 mana he can obtain from the middle mana orb, he can force a lot of pressure on P2. This removes board advantage for P1 but does not establish any board presence for P2. In this situation, P2 cast Natural Selection and moved towards the middle mana orb. Efficient use of mana often also brings you a good chance of grabbing tempo. As we can see, the limiting factor is not cards, health or board but mana. P2 can play Kujata but then he cannot cast Natural Selection regardless of mana, or he can cast the spell but not play the minion. Player 1 Lyonar Argeon moves two forward and plays a 4/3 Windblade Adept and Player 2 Magmar Vaath has a Kujata in his hand. This is quite nebulous, so let us take an example: A tempo swing or shift is when the opposing player is able to get an advantage on the board. The one who is forcing the other to answer questions and threats, setting the speed of the game. Tempo, in a simple sense, is initiative or the advancing force – having tempo essentially assigns the player the role of the attacker, so to speak. Each one is important in this process, and these together combine to give us a measure of ‘tempo’ in every game. (We spoke briefly about one of them last time here – On card advantage and card draw.)Ĭorrectly utilising our resources is key in gaining an advantage. Health – General health total dictates play pattern and lethal damage set-up Time (interchangeable with mana) – more mana, bigger swing in powerīoard – what minions you have on the board and their effects ![]() There are four strategic resources you can mostly account for in a game of Duelyst –Ĭards in hand/draw this turn – more options and control over plays. This is the start of a fairly long but I believe very useful theoretical discussion about some fundamental concepts relating to all card games, with a specific focus on Duelyst. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |